[#Video #Design] Selection Filters in Cinema 4D | Day 10 of 12 Days of Mograph

Selection Filters in Cinema 4D | Day 10 of 12 Days of Mograph

By School of Motion
Published: Dec 14, 2022


School of Motion Go walking in a winter wonderland…that you rendered in Cinema 4D with a free 1-year subscription from @MaxonVFX! Enter to win today’s #mographdays prize: https://som.bz/3XTzV7N

[#Video #Design] Better 3D Animation in Cinema 4D | Day 8 of 12 Days of Mograph Giveaways

Better 3D Animation in Cinema 4D | Day 8 of 12 Days of Mograph Giveaways

By School of Motion
Published: Dec 12, 2022


School of Motion Give your motion graphics portfolio a serious boost with the Day 8 prize for #mographdays, a free seat to our Explainer Camp course and a free copy of The Freelance Manifesto! https://som.bz/3XTzV7N

[#Script #Coding] Unreal Engine 5 – Full Course for Beginners

Unreal Engine 5 – Full Course for Beginners

By freeCodeCamp.org
Published: Jan 11, 2023


freeCodeCamp.org Learn how to create games with Unreal Engine 5 in this full course for beginners. This course will give you a solid foundation and will enable you to be able to develop any sort of game in Unreal Engine 5.

Course created by Gamium Dev. Check out their channel: https://www.youtube.com/@gamiumdev

    Course Contents:

  • (0:00:00) Introduction
  • (0:01:31) System Requirements
  • (0:03:34) Installing The Engine
  • (0:06:12) Creating A Project
  • (0:09:54) Unreal Editor Basics
  • (0:23:27) Creating Levels
  • (0:29:50) Landscapes
  • (0:35:42) Blueprints
  • (0:42:57) Blueprint: Variables
  • (0:49:42) Blueprint: Structures
  • (0:54:37) Blueprint: Enumerations
  • (0:59:36) Blueprint: Functions
  • (1:05:58) Blueprint: Macros
  • (1:09:25) Blueprint: Collapsed Graphs
  • (1:12:56) Blueprint: Branching
  • (1:14:51) Blueprint: Switch
  • (1:17:43) Blueprint: While Loop
  • (1:21:23) Blueprint: For Loop
  • (1:25:10) Blueprint: Array
  • (1:28:24) Blueprint: Flip-Flop
  • (1:30:21) Blueprint: Do-Once
  • (1:32:25) Object Oriented Programming
  • (1:39:29) Blueprint: Classes
  • (1:49:49) Blueprint: Actors
  • (2:02:41) Blueprint: Casting
  • (2:05:01) Basic Inheritance Hierarchy
  • (2:08:32) Blueprint: Character
  • (2:31:52) Blueprint: Timer (Example)
  • (2:37:05) Action Mappings
  • (2:43:26) Expose On Spawn
  • (2:46:38) Interaction System
  • (2:53:09) Blueprint: Linetrace (Raycast)
  • (3:03:17) Blueprint: UI
  • (3:32:12) Blueprint Function Library
  • (3:35:17) Plugins (Basics)
  • (3:40:39) Modelling Tools
  • (3:46:45) Static Mesh
  • (3:48:13) Nanite
  • (3:50:02) Materials
  • (4:05:31) Skeletal Mesh and Anim BP
  • (4:22:32) C++ Prerequisites
  • (4:39:37) C++: Basics
  • (4:45:04) Advanced Inheritance Hierarchy
  • (4:55:28) C++: Variables
  • (4:58:11) C++: Functions
  • (5:00:04) C++: UCLASS, UPROPERTY, UFUNCTION
  • (5:09:11) C++: USTRUCT
  • (5:17:52) C++: Using Unreal’s Functions
  • (5:22:10) C++: Enumerations
  • (5:24:53) Converting Blueprint To C++
  • (5:40:52) Blueprint Interface
  • (5:46:38) C++ Interface
  • (5:54:40) BlueprintImplementableEvent
  • (5:57:02) BlueprintNativeEvent
  • (6:01:40) C++: Array
  • (6:11:30) C++: Map
  • (6:17:31) Actor (Advanced)
  • (6:39:54) Character(Advanced)
  • (6:50:43) Player Controller(Advanced)
  • (6:52:46) Game Mode (Advanced)
  • (6:56:47) Game State (Advanced)
  • (7:06:17) Game Instance
  • (7:15:20) Creating Plugins
  • (7:33:53) Third Party Libraries(Static)
  • (7:51:42) Third Party Libraries(DLL)
  • (8:05:29) Networking
  • (8:07:06) Create/Join Sessions
  • (8:15:24) Network Replication
  • (8:22:48) Blueprint: Variable Replication
  • (8:27:53) Blueprint: RPCs
  • (8:43:46) Networking In C++
  • (9:01:22) Unreal Engine Source
  • (9:04:54) Switching Engine Versions
  • (9:12:11) Packaging
  • ((9:17:13) BONUS

Learn to code for free and get a developer job: https://www.freecodecamp.org

Read hundreds of articles on programming: https://freecodecamp.org/news

And subscribe for new videos on technology every day: https://youtube.com/subscription_cent…

[#Video #Design] Create #3D Characters in #Adobe #Illustrator Super Easy!

Create #3D Characters in #Adobe #Illustrator Super Easy!

By School of Motion
Published: Dec 02, 2022


School of Motion Watch full video here! https://youtu.be/qNKsY5z35SU

Turn your 2D art into 3D! Learn how easy it is to turn 2D vector art into 3D character designs in Illustrator! Learn how to map 2D textures onto your 3D models in Illustrator and discover how to export your 3D character to other 3D applications like Adobe Stager, Blender or Cinema 4D! 3D is a super important skill to learn and Illustrator makes it easy for any 2D artist to enter the world of 3D.

Cinema 4D Basecamp
https://som.bz/c4dbc

[#Video #Design] Intro to Redshift Renderer

Intro to Redshift Renderer

By School of Motion
Published: Apr 27, 2022


School of Motion DOWNLOAD THIS PROJECT FILE & ASSETS FOR FREE! https://som.bz/3vpFOMF
With Redshift being owned by Maxon, it’s only a matter of time before Redshift is fully integrated in Cinema 4D – making it an important render engine to learn. In this video you’ll learn essential Redshift concepts like how to use node materials, lights and cameras techniques, and important render settings that help create beautiful renders.

To follow along with this tutorial, download the project files above!

    FOLLOW JESUS SUAREZ FOR MORE

  • Website | jesussuarez.tv
  • Instagram | instagram.com/j.ssuarez
  • Twitter | twitter.com/j_ssuarez

    CONTENTS:

  • 00:00 – Intro
  • 00:37 – Intro to Redshift RenderView
  • 02:36 – How to Use Node Materials
  • 11:23 – Lighting and Gobos
  • 19:16 – Redshift Render Settings
  • 26:27 – Wrap-Up

[#Script #Coding] Advanced OpenGL Tutorial – Skeletal Animations with Assimp

Advanced OpenGL Tutorial – Skeletal Animations with Assimp

By freeCodeCamp.org
Published: Mar 14, 2022


freeCodeCamp.org In this OpenGL Course, you will take your animation skills to the next level by learning about skeletal animations. This will help your character animations to feel more lifelike when they move thier limbs to do things like walking, running, and attacking.

You will learn how to use the Open Asset Import Library (assimp) to import and export various 3d-model-formats.

Course created by Etay Meiri. Check out his YouTube channel: https://www.youtube.com/channel/UC7Z1…

    Course Contents

  • (0:00:00) Intro
  • (0:01:29) Loading models using Assimp
  • (0:27:36) Part 1: Rigging, Skinning, and Animating 3D Models
  • (0:48:21) Part 2: Mapping Vertices of Model to Bones
  • (1:03:15) Part 3: Transformation Matrices
  • (1:19:23) Part 4: Integrating Assimp Matrices into Skinned Mesh Class
  • (1:28:06) Part 5: Integrating Animation Data into Skinned Mesh Class

    Sources

  • Clone the repo at https://github.com/emeiri/ogldev.git. The specific sources are in the following directories:
  • Loading models using Assimp: https://github.com/emeiri/ogldev/blob…
  • Skeletal Animation – Part 1: https://github.com/emeiri/ogldev/blob…
  • Skeletal Animation – Part 2: https://github.com/emeiri/ogldev/blob…
  • Skeletal Animation – Part 3: https://github.com/emeiri/ogldev/blob…
  • Skeletal Animation – Part 4: https://github.com/emeiri/ogldev/blob…
  • Skeletal Animation – Part 5: https://github.com/emeiri/ogldev/blob…

    Build Instructions

  • Linux – each source directory contains a build.sh and/or build_assimp_sandbox.sh script. Simply run this script from within the directory and it will generate a tutorial* executable that matches the index of the tutorial directory.
  • Run the executable from the same directory.
  • Windows – the directory ogldev/Windows/ogldev_vs_2019 contains a Visual Studio 2019 solution file. The relevant projects are:
    • Loading models using Assimp: Tutorial18
    • Skeletal Animation – Part 1: Tutorial24
    • Skeletal Animation – Part 2: Tutorial25, Tutorial25_assimp_sandbox
    • Skeletal Animation – Part 3: Tutorial26
    • Skeletal Animation – Part 4: Tutorial27
    • Skeletal Animation – Part 5: Tutorial28

    Credits

  • Music: https://bensound.com and from the youtube audio library by the artists Huma-Huma and RKVC
  • Image from cleanpng.com by Isbelia
  • Images from pixabay.com by VOLLEX, Gordon Johnson, OpenClipart-Vectors
  • Video from pixabay.com by Timo Herbert

[#Video #Design] How to Set Up Your Cinema 4D Projects Like a Pro

How to Set Up Your Cinema 4D Projects Like a Pro

By School of Motion
Published: May 04, 2022


School of Motion Want a sneak peek at an amazing Holdframe Workshop? Echoic X Ident is a jam-packed animation made by Nidia Dias for Echoic Audio. The 11-second ident is bursting with particle sims, graphic compositions, and bold colors, and is a brilliant display of Nidia’s voice and vision.
While the Workshop focuses creating that perfect, brilliant shot, Nidia has a few great tips for how to set up your Cinema 4D project in order to have a professional workflow.
https://som.bz/3s8Yxvk

[#Script #Coding] Unreal Engine & C++ Tutorial – 1st Person Shooter Game

Unreal Engine & C++ Tutorial – 1st Person Shooter Game

By freeCodeCamp.org
Published: Nov 11, 2021


freeCodeCamp.org Learn how to use Unreal Engine and C++ to create monster shooter game.

Course created by Fahir from Awesome Tuts. Check out his channel: https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw
More tutorials from Fahir: https://awesometuts.com/

Assets and Code: https://cdn.fs.teachablecdn.com/HVnF0XHHS3C8GxModarr

    Course Contents

  • (0:00:00) Game Preview
  • (0:02:43) Creating The Player Character
  • (0:22:17) Creating The Character Blueprint
  • (0:29:23) Player Movement
  • (0:37:41) The Projectile Class
  • (0:47:54) Shooting The Projectile
  • (1:02:41) Creating The Enemy And Enemy Animations
  • (1:11:59) AI Perception Component Setup
  • (1:27:58) Detecting The Player With Sight
  • (1:44:34) Animating Enemy’s Movement
  • (1:49:05) Dealing Damage To The Player And Enemy
  • (1:57:27) Gameplay UI
  • (2:04:55) Displaying Countdown Timer
  • (2:20:04) Enemy Health UI
  • (2:26:21) The Door Script
  • (2:34:43) Creating The Level

[#Video #Design] How to Get Started in Unreal Engine 5

How to Get Started in Unreal Engine 5

By School of Motion
Published: Jul 07, 2021


School of Motion DOWNLOAD THIS PROJECT FILE & ASSETS FOR FREE! https://som.bz/3jMhHDF
Unreal Engine 5 is officially here, and it’s pretty fantastic. With incredible power, a bevy of features, and the intuitive controls you’ve come to expect, this free 3D tool is the killer app you need to see to believe.
In this tutorial, 3D Design guru Jonathan Winbush takes you on a tour of the new interface, shows you how to grab assets from MegaScans to build a 3D world, and explore the updates to lighting with Lumins.

Jonathan Winbush | https://www.youtube.com/user/Jonathan…
Unreal Engine 5 Documentation | https://som.bz/3AzwGag



[#AfterEffects #Video] Make a 3D Character of YOURSELF (Unreal Engine 5 + Metahuman)

Make a 3D Character of YOURSELF (Unreal Engine 5 + Metahuman)

By Cinecom.net
Published: Dec 15, 2021


Cinecom.net Learn more about the Creator Z16: http://msi.gm/CreatorZ16Cinecom – Learn how to create and animate a 3D character from yourself using Metahumans and Unreal Engine 5. Use face tracking with your phone and Mixamo for stunning character animations.



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