{"id":35986,"date":"2022-08-28T21:01:01","date_gmt":"2022-08-29T01:01:01","guid":{"rendered":""},"modified":"2022-08-31T16:44:21","modified_gmt":"2022-08-31T20:44:21","slug":"script-coding-code-a-2d-game-engine-using-java-full-course-for-beginners","status":"publish","type":"post","link":"https:\/\/ericbrooks.com\/whuzzup\/script-coding-code-a-2d-game-engine-using-java-full-course-for-beginners\/","title":{"rendered":"[#Script #Coding] Code a 2D Game Engine using Java &#8211; Full Course for Beginners"},"content":{"rendered":"<div style=\"padding: 2%;\" align=\"center\"><iframe loading=\"lazy\" title=\"Code a 2D Game Engine using Java - Full Course for Beginners\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/025QFeZfeyM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<blockquote style=\"text-align: left; background-color: #E4E4E4; border: 3px dotted gray; padding:2%;\"><p>\n<a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><\/a><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><\/a><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><\/a><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><\/p>\n<h3>Code a 2D Game Engine using Java &#8211; Full Course for Beginners<\/h3>\n<p><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><\/a><a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><\/a><\/p>\n<p>By <a href=\"https:\/\/www.youtube.com\/channel\/UC8butISFwT-Wl7EV0hUK0BQ\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><strong>freeCodeCamp.org<\/strong><\/a><br \/>\n<strong>Published<\/strong>: Jan 03, 2022<\/p>\n<p><em style=\"font-family: 'Times New Roman',Times,serif; color: #666;\"><span style=\"font-size: 3.5em; font-weight: bold;\">\u201c<\/span><\/em><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/i1.ytimg.com\/vi\/025QFeZfeyM\/hqdefault.jpg\" class=\"alignright\" alt=\"freeCodeCamp.org\" style=\"width: 200px; height: auto;\" align=\"right\"\/><\/a> Learn how to program a 2D game engine from scratch using the Java Programming Language. You will use the game engine to create a Super Mario Clone but the engine can be used to create other games as well.<\/p>\n<p>Code: <a href=\"https:\/\/github.com\/codingminecraft\/MarioYoutube\/tree\/master\" target=\"offsite\" rel=\"nofollow noopener noreferrer\">https:\/\/github.com\/codingminecraft\/MarioYoutube\/tree\/master<\/a><br \/>\nCourse created by GamesWithGabe. Check out his channel: <a href=\"https:\/\/www.youtube.com\/channel\/UCQP4qSCj1eHMHisDDR4iPzw\" target=\"offsite\" rel=\"nofollow noopener noreferrer\">https:\/\/www.youtube.com\/channel\/UCQP4&#8230;<\/a><\/p>\n<p>Part 2 (final hour of this course): <a href=\"https:\/\/youtu.be\/roPRqEQZFu8\" target=\"offsite\" rel=\"nofollow noopener noreferrer\">https:\/\/youtu.be\/roPRqEQZFu8<\/a><\/p>\n<ul><strong>Course Contents<\/strong><\/p>\n<li>(00:00:06) Introduction<\/li>\n<li>(00:07:54) Setting up the Window with LWJGL<\/li>\n<li>(00:25:20) Adding Event Listeners with GLFW<\/li>\n<li>(00:51:42) Creating a Scene Manager &amp; Delta Time Variable<\/li>\n<li>(01:11:26) How OpenGL Graphics Programming Works<\/li>\n<li>(01:32:53) Drawing the First Square<\/li>\n<li>(02:02:56) Regexes and Shader Abstraction<\/li>\n<li>(02:24:25) Game Camera OpenGL<\/li>\n<li>(02:47:47) GLSL Shaders<\/li>\n<li>(03:08:45) Texture Loading in LWJGL3<\/li>\n<li>(03:36:02) Entity Component System<\/li>\n<li>(04:06:25) Batch Rendering in LWJGL3<\/li>\n<li>(04:50:00) Resource Management in LWJGL3<\/li>\n<li>(05:05:30) Texture Batching<\/li>\n<li>(05:38:48) Spritesheets<\/li>\n<li>(06:01:12) Dirty Flags in Rendering<\/li>\n<li>(06:23:17) Alpha Blending and Z-Indexing<\/li>\n<li>(06:38:56) Integrating ImGui<\/li>\n<li>(07:01:56) ImGui Fonts and Scene Integration<\/li>\n<li>(07:19:43) Serialization with Gson<\/li>\n<li>(07:42:48) Deserialization with Gson<\/li>\n<li>(08:06:03) Exposing Variables to the Level Editor<\/li>\n<li>(08:25:29) Converting Screen Coords to World Coords<\/li>\n<li>(08:49:27) Drag &#8216;N Drop Level Editor<\/li>\n<li>(09:15:25) Debug Drawing Functions<\/li>\n<li>(09:47:35) Snap To Grid Tool<\/li>\n<li>(10:10:25) Debug Drawing Boxes and Circles<\/li>\n<li>(10:28:58) Framebuffers in OpenGL<\/li>\n<li>(10:52:56) ImGui Docking in Java LWJGL<\/li>\n<li>(11:11:55) Adding a Game Viewport<\/li>\n<li>(11:34:51) Mouse Screen Coordinates to Game Viewport Coordinates<\/li>\n<li>(11:50:01) Pixel PERFECT Mouse Picking<\/li>\n<li>(12:23:39) Enabling Mouse Picking and Code Maintenance<\/li>\n<li>(12:35:16) Editor Camera Controls with Lerp<\/li>\n<li>(13:01:48) Coding Gizmos<\/li>\n<li>(13:31:03) Translate and Scale Gizmo<\/li>\n<li>(14:04:29) Properties Panel<\/li>\n<li>(14:33:53) Integrating JBox2D in our Engine<\/li>\n<li>(14:54:53) Event System and Box2D Physics<\/li>\n<li>(15:19:09) Adding an Engine Runtime (Play\/Stop Buttons)<\/li>\n<li>(16:10:10) Refactoring and Physics<\/li>\n<li>(16:40:28) Font Rendering<\/li>\n<li>(16:43:34) Beginning Scene Hierarchy &amp; ImGui Upgrade<\/li>\n<li>(17:00:38) Scene Panel Drag &amp; Drop (ImGui)<\/li>\n<li>(17:18:31) Even More Bug Fixing<\/li>\n<li>(17:44:51) 2D Animations<\/li>\n<li>(18:18:29) Sounds with OpenAL<\/li>\n<li>(18:44:27) Improving the Editor<\/li>\n<li>(19:21:24) How to Use Box2D Physics<\/li>\n<li>(20:06:12) Pillbox Colliders and Player Controllers<\/li>\n<li>(20:45:32) Variable Length Jumps<\/li>\n<li>(21:25:28) Powerups<\/li>\n<li>(21:51:52) Goomba AI<\/li>\n<li>(22:29:59) Mario Pipes &amp; Editor Improvements<\/li>\n<li>(23:01:59) Game Camera &amp; Grid Lines<\/li>\n<li>(23:28:28) Mario Turtle AI<\/li>\n<li>(<a href=\"https:\/\/youtu.be\/roPRqEQZFu8\" target=\"offsite\" rel=\"nofollow noopener noreferrer\">https:\/\/youtu.be\/roPRqEQZFu8<\/a>) Adding Flag Poles to Mario<\/li>\n<li>(<a href=\"https:\/\/youtu.be\/roPRqEQZFu8\" target=\"offsite\" rel=\"nofollow noopener noreferrer\">https:\/\/youtu.be\/roPRqEQZFu8<\/a>) Fireballs and Bug Fixes<\/li>\n<li>(<a href=\"https:\/\/youtu.be\/roPRqEQZFu8\" target=\"offsite\" rel=\"nofollow noopener noreferrer\">https:\/\/youtu.be\/roPRqEQZFu8<\/a>) The LAST Episode and Distributing your Game<\/li>\n<\/ul>\n<hr \/>\n<p>Learn to code for free and get a developer job: <a href=\"https:\/\/www.freecodecamp.org\" target=\"offsite\" rel=\"nofollow noopener noreferrer\">https:\/\/www.freecodecamp.org<\/a><\/p>\n<p>Read hundreds of articles on programming: <a href=\"https:\/\/freecodecamp.org\/news\" target=\"offsite\" rel=\"nofollow noopener noreferrer\">https:\/\/freecodecamp.org\/news<\/a><\/p>\n<p>And subscribe for new videos on technology every day: <a href=\"https:\/\/www.youtube.com\/channel\/UC8butISFwT-Wl7EV0hUK0BQ?sub_confirmation=1\" target=\"offsite\" rel=\"nofollow noopener noreferrer\">https:\/\/youtube.com\/subscription_cent&#8230;<\/a><\/p>\n<div style=\"text-align: center; font-weight: bold\">[<a href=\"https:\/\/www.youtube.com\/watch?v=025QFeZfeyM\" target=\"offsite\" rel=\"nofollow noopener noreferrer\" title=\"Read More on YouTube\">READ MORE<\/a>]<\/div>\n<p><em style=\"font-family: 'Times New Roman',Times,serif; color: #666;\"><span style=\"font-size: 3.5em; font-weight: bold;\">\u201d<\/span><\/em><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Learn how to program a 2D game engine from scratch using the Java Programming Language. You will use the game engine to create a Super&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[160,109,380],"tags":[2276,191,1756,2275,1790,2277,1909],"class_list":["post-35986","post","type-post","status-publish","format-standard","hentry","category-gaming","category-scripting-and-coding","category-video-tutorials","tag-opengl","tag-coding","tag-freecodecamp","tag-gameswithgabe","tag-programming","tag-super-mario","tag-video-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>[#Script #Coding] Code a 2D Game Engine using Java - Full Course for Beginners - WHUZZUP!<\/title>\n<meta name=\"description\" content=\"Learn how to program a 2D game engine from scratch using the Java Programming Language. 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