[#AfterEffects #Video] THIS IS HUGE! Everyone can do MOTION TRACKING now!

THIS IS HUGE! Everyone can do MOTION TRACKING now!

By Cinecom.net
Published: Mar 31, 2023


Cinecom.net (Advertising @Move.AI) https://cinecom.info/MoveAi – Learn how to Motion Track yourself with an app called Move.AI. And create amazing 3D animation in Unreal Engine 5.1

Check out the Motion Tracking App Move.Ai
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Read More
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[#Script #Coding] Unreal Engine 5 – Full Course for Beginners

Unreal Engine 5 – Full Course for Beginners

By freeCodeCamp.org
Published: Jan 11, 2023


freeCodeCamp.org Learn how to create games with Unreal Engine 5 in this full course for beginners. This course will give you a solid foundation and will enable you to be able to develop any sort of game in Unreal Engine 5.

Course created by Gamium Dev. Check out their channel: https://www.youtube.com/@gamiumdev

    Course Contents:

  • (0:00:00) Introduction
  • (0:01:31) System Requirements
  • (0:03:34) Installing The Engine
  • (0:06:12) Creating A Project
  • (0:09:54) Unreal Editor Basics
  • (0:23:27) Creating Levels
  • (0:29:50) Landscapes
  • (0:35:42) Blueprints
  • (0:42:57) Blueprint: Variables
  • (0:49:42) Blueprint: Structures
  • (0:54:37) Blueprint: Enumerations
  • (0:59:36) Blueprint: Functions
  • (1:05:58) Blueprint: Macros
  • (1:09:25) Blueprint: Collapsed Graphs
  • (1:12:56) Blueprint: Branching
  • (1:14:51) Blueprint: Switch
  • (1:17:43) Blueprint: While Loop
  • (1:21:23) Blueprint: For Loop
  • (1:25:10) Blueprint: Array
  • (1:28:24) Blueprint: Flip-Flop
  • (1:30:21) Blueprint: Do-Once
  • (1:32:25) Object Oriented Programming
  • (1:39:29) Blueprint: Classes
  • (1:49:49) Blueprint: Actors
  • (2:02:41) Blueprint: Casting
  • (2:05:01) Basic Inheritance Hierarchy
  • (2:08:32) Blueprint: Character
  • (2:31:52) Blueprint: Timer (Example)
  • (2:37:05) Action Mappings
  • (2:43:26) Expose On Spawn
  • (2:46:38) Interaction System
  • (2:53:09) Blueprint: Linetrace (Raycast)
  • (3:03:17) Blueprint: UI
  • (3:32:12) Blueprint Function Library
  • (3:35:17) Plugins (Basics)
  • (3:40:39) Modelling Tools
  • (3:46:45) Static Mesh
  • (3:48:13) Nanite
  • (3:50:02) Materials
  • (4:05:31) Skeletal Mesh and Anim BP
  • (4:22:32) C++ Prerequisites
  • (4:39:37) C++: Basics
  • (4:45:04) Advanced Inheritance Hierarchy
  • (4:55:28) C++: Variables
  • (4:58:11) C++: Functions
  • (5:00:04) C++: UCLASS, UPROPERTY, UFUNCTION
  • (5:09:11) C++: USTRUCT
  • (5:17:52) C++: Using Unreal’s Functions
  • (5:22:10) C++: Enumerations
  • (5:24:53) Converting Blueprint To C++
  • (5:40:52) Blueprint Interface
  • (5:46:38) C++ Interface
  • (5:54:40) BlueprintImplementableEvent
  • (5:57:02) BlueprintNativeEvent
  • (6:01:40) C++: Array
  • (6:11:30) C++: Map
  • (6:17:31) Actor (Advanced)
  • (6:39:54) Character(Advanced)
  • (6:50:43) Player Controller(Advanced)
  • (6:52:46) Game Mode (Advanced)
  • (6:56:47) Game State (Advanced)
  • (7:06:17) Game Instance
  • (7:15:20) Creating Plugins
  • (7:33:53) Third Party Libraries(Static)
  • (7:51:42) Third Party Libraries(DLL)
  • (8:05:29) Networking
  • (8:07:06) Create/Join Sessions
  • (8:15:24) Network Replication
  • (8:22:48) Blueprint: Variable Replication
  • (8:27:53) Blueprint: RPCs
  • (8:43:46) Networking In C++
  • (9:01:22) Unreal Engine Source
  • (9:04:54) Switching Engine Versions
  • (9:12:11) Packaging
  • ((9:17:13) BONUS

Learn to code for free and get a developer job: https://www.freecodecamp.org

Read hundreds of articles on programming: https://freecodecamp.org/news

And subscribe for new videos on technology every day: https://youtube.com/subscription_cent…

[#AfterEffects #Video] Create an Epic ESTABLISHING from Vikings: Valhalla (Unreal Engine 5)

Create an Epic ESTABLISHING from Vikings: Valhalla (Unreal Engine 5)


By Cinecom.net
Published: Mar 04, 2022


Cinecom.net (Advertising @Storyblocks) http://storyblocks.com/Cinecom – Learn how create an EPIC establishing shot like in the Netflix series Vikings: Valhalla. In this tutorial you create an environment with water physics in Unreal Engine 5.

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